{UTF-8} ******************************************************** .overall modell ********************************************************~ Richard Brammer | Players Ignoring Invitation= MAX(0,MIN(Amount of Remaining Potential Players,INTEGER(SMOOTH3((100-Relative Broadness of Approached Target Group\ )/100*Invitations Sent, Time until Invitation is Ignored )))) ~ [0,?] ~ | Players Leaving= MAX(0,MIN(Players,INTEGER((100-Relative Motivation of Players)/100*(100-RelativeSatisfaction of Players\ )/100*Players))) ~ [0,?] ~ | Players Adopting= MAX(0,MIN(Amount of Remaining Potential Players,INTEGER(SMOOTH3(Relative Broadness of Approached Target Group\ /100*Invitations Sent,Time until Players Adopt))))+Players Adopting through Advertisement ~ [0,?] ~ | Relative Motivation of Players= Initial Relative Motivation by Game Design ~ [0,100,1] ~ | Invitations Sent= MAX(0,INTEGER( SMOOTH3( (Level of Fellowship/100*RelativeSatisfaction of Players/100\ *Relative Motivation of Players /100*Reachable Amount of Potential Players) , Time until Invitations are Sent ) )) ~ Dmnl [0,?] ~ | Reachable Amount of Potential Players= MAX(0,MIN( Amount of Remaining Potential Players, INTEGER((100-Average Overlap in Social Networks )/100*Players*Average Amount of Friends per Player))) ~ [0,?] ~ | Amount of Remaining Potential Players= INTEG ( -Players Adopting-Players Ignoring Invitation, 1.8e+008) ~ [0,?] ~ | Average Amount of Friends per Player= 130 ~ [80,200,1] ~ | Average Overlap in Social Networks= 20 ~ [0,100,1] ~ | "Belonging-Love"= Level of Fellowship ~ ~ | Initial Relative Motivation by Game Design= 5/9*"Belonging-Love"+3/9*"Self-Esteem"+1/9*"Self-Actualization" ~ [0,100] ~ | Level of Challenge= 50 ~ [0,100,1] ~ | Level of Discovery Element= 0 ~ [0,100,1] ~ | Level of Expression Possibilities= 0 ~ [0,100,1] ~ | Level of Fantasy= 0 ~ [0,100,1] ~ | Level of Fellowship= 66 ~ [0,100,1] ~ | Level of Narrative Element= 0 ~ [0,100,1] ~ | Level of Sensation= 0 ~ [0,100,1] ~ | Level of Submission= 0 ~ [0,100,1] ~ | Players= INTEG ( Players Adopting-Players Leaving, 5) ~ [0,?] ~ | Players Adopting through Advertisement= 0 ~ [0,1e+006] ~ | Players Ignored Invitation= INTEG ( Players Ignoring Invitation, 0) ~ [0,?] ~ | Players Left= INTEG ( Players Leaving, 0) ~ ~ | RelativeSatisfaction of Players= 1/2*Relative Level of Interface Usability+1/2*Relative Quality of Supporting Processes ~ [0,100,1] ~ | Relative Broadness of Approached Target Group= 20 ~ [0,100,1] ~ | Relative Level of Interface Usability= 80 ~ [0,100,1] ~ | Relative Level of IT Security= 80 ~ [0,100,1] ~ | Relative Quality of Developed Software= 80 ~ [0,100,1] ~ | Relative Quality of IT Service Management= 80 ~ [0,100,1] ~ | Relative Quality of Supporting Processes= 1/3*Relative Level of IT Security+1/3*Relative Quality of Developed Software+1/3*Relative Quality of IT Service Management ~ [0,100,1] ~ | "Self-Actualization"= 1/6*Level of Discovery Element+1/6*Level of Expression Possibilities+1/6*Level of Fantasy\ +1/6*Level of Narrative Element+1/6*Level of Sensation+1/6*Level of Submission ~ ~ | "Self-Esteem"= 1/2*Level of Challenge+1/2*Level of Expression Possibilities ~ ~ | Time until Invitation is Ignored= 7 ~ [0,30,1] ~ | Time until Invitations are Sent= 2 ~ [0,30,1] ~ | Time until Players Adopt= 3 ~ [0,30] ~ | ******************************************************** .Control ********************************************************~ Simulation Control Parameters | FINAL TIME = 100 ~ Month ~ The final time for the simulation. | INITIAL TIME = 0 ~ Month ~ The initial time for the simulation. | SAVEPER = TIME STEP ~ Month [0,?] ~ The frequency with which output is stored. | TIME STEP = 1 ~ Month [0,?] ~ The time step for the simulation. | \\\---/// Sketch information - do not modify anything except names V300 Do not put anything below this section - it will be ignored *View 1 $192-192-192,0,Times New Roman|12||0-0-0|0-0-0|0-0-255|-1--1--1|-1--1--1|120,120,75,0 10,1,Players,1118,1325,54,30,3,131,0,0,0,0,0,0 10,2,Players Left,1378,862,40,20,3,3,0,0,0,0,0,0 10,3,Reachable Amount of Potential Players,799,320,66,52,8,131,0,0,0,0,0,0 10,4,RelativeSatisfaction of Players,1004,979,90,27,8,131,0,0,0,0,0,0 10,5,Amount of Remaining Potential Players,63,307,80,39,3,131,0,0,0,0,0,0 1,6,5,3,1,0,0,0,0,64,0,-1--1--1,,1|(371,189)| 10,7,Players Ignored Invitation,612,315,58,34,3,131,0,0,0,0,0,0 10,8,Average Overlap in Social Networks,973,204,83,22,8,3,0,0,0,0,0,0 1,9,8,3,1,0,0,0,0,64,0,-1--1--1,,1|(874,246)| 10,10,Average Amount of Friends per Player,744,188,81,22,8,3,0,0,0,0,0,0 1,11,10,3,1,0,0,0,0,64,0,-1--1--1,,1|(799,235)| 10,12,Invitations Sent,523,688,44,22,8,3,0,0,0,0,0,0 1,13,3,12,1,0,0,0,0,64,0,-1--1--1,,1|(574,540)| 10,14,Time until Invitation is Ignored,183,420,84,22,8,3,0,0,0,0,0,0 10,15,Time until Players Adopt,893,1250,60,22,8,3,0,0,0,0,0,0 10,16,Relative Broadness of Approached Target Group,259,858,96,35,8,131,0,0,0,0,0,0 10,17,Players Adopting through Advertisement,745,1164,99,30,8,131,0,0,0,0,0,0 1,18,4,12,1,0,0,0,0,64,0,-1--1--1,,1|(902,772)| 1,19,21,2,4,0,0,22,0,0,0,-1--1--1,,1|(1380,924)| 1,20,21,1,100,0,0,22,0,0,0,-1--1--1,,1|(1380,1325)| 11,21,380,1380,973,8,6,33,3,0,0,2,0,0,0 10,22,Players Leaving,1338,973,34,22,40,3,0,0,-1,0,0,0 1,23,25,7,4,0,0,22,0,0,0,-1--1--1,,1|(472,310)| 1,24,25,5,100,0,0,22,0,0,0,-1--1--1,,1|(261,310)| 11,25,284,385,310,6,8,34,3,0,0,1,0,0,0 10,26,Players Ignoring Invitation,385,350,64,32,40,131,0,0,-1,0,0,0 1,27,14,26,1,0,0,0,0,64,0,-1--1--1,,1|(233,387)| 1,28,12,26,1,0,0,0,0,64,0,-1--1--1,,1|(485,508)| 1,29,31,1,4,0,0,22,0,0,0,-1--1--1,,1|(889,1329)| 1,30,31,5,100,0,0,22,0,0,0,-1--1--1,,1|(63,1329)| 11,31,140,709,1329,6,8,34,3,0,0,3,0,0,0 10,32,Players Adopting,709,1299,39,22,40,3,0,0,-1,0,0,0 1,33,12,32,1,0,0,0,0,64,0,-1--1--1,,1|(466,921)| 1,34,16,32,1,0,0,0,0,64,0,-1--1--1,,1|(430,1109)| 1,35,17,32,1,0,0,0,0,64,0,-1--1--1,,1|(718,1218)| 1,36,15,32,1,0,0,0,0,64,0,-1--1--1,,1|(801,1289)| 10,37,Relative Level of Interface Usability,712,1062,77,22,8,3,0,0,0,0,0,0 1,38,37,4,1,0,0,0,0,64,0,-1--1--1,,1|(842,1003)| 10,39,Relative Quality of Supporting Processes,700,966,90,22,8,3,0,0,0,0,0,0 1,40,39,4,1,0,0,0,0,64,0,-1--1--1,,1|(875,943)| 10,41,Relative Level of IT Security,656,796,73,22,8,3,0,0,0,0,0,0 10,42,Relative Quality of IT Service Management,577,881,92,22,8,3,0,0,0,0,0,0 10,43,Relative Quality of Developed Software,818,879,86,22,8,3,0,0,0,0,0,0 1,44,41,39,1,0,0,0,0,64,0,-1--1--1,,1|(700,873)| 1,45,43,39,1,0,0,0,0,64,0,-1--1--1,,1|(742,917)| 1,46,42,39,1,0,0,0,0,64,0,-1--1--1,,1|(634,923)| 10,47,Initial Relative Motivation by Game Design,1155,556,85,33,8,3,0,0,0,0,0,0 10,48,"Self-Actualization",1401,498,74,22,8,131,0,0,0,0,0,0 10,49,"Self-Esteem",1187,419,50,12,8,3,0,0,0,0,0,0 10,50,"Belonging-Love",907,490,69,15,8,131,0,0,0,0,0,0 1,51,48,47,1,0,0,0,0,64,0,-1--1--1,,1|(1273,535)| 1,52,49,47,1,0,0,0,0,64,0,-1--1--1,,1|(1152,477)| 1,53,50,47,1,0,0,0,0,64,0,-1--1--1,,1|(1043,476)| 10,54,Level of Sensation,1525,368,41,22,8,3,0,0,0,0,0,0 10,55,Level of Fantasy,1319,632,35,22,8,3,0,0,0,0,0,0 10,56,Level of Narrative Element,1510,630,77,22,8,3,0,0,0,0,0,0 10,57,Level of Discovery Element,1625,555,80,22,8,3,0,0,0,0,0,0 10,58,Level of Submission,1598,449,48,22,8,3,0,0,0,0,0,0 10,59,Level of Expression Possibilities,1343,343,60,30,8,131,0,0,0,0,0,0 1,60,54,48,1,0,0,0,0,64,0,-1--1--1,,1|(1481,406)| 1,61,55,48,1,0,0,0,0,64,0,-1--1--1,,1|(1353,591)| 1,62,56,48,1,0,0,0,0,64,0,-1--1--1,,1|(1470,565)| 1,63,57,48,1,0,0,0,0,64,0,-1--1--1,,1|(1532,499)| 1,64,58,48,1,0,0,0,0,64,0,-1--1--1,,1|(1524,453)| 1,65,59,48,1,0,0,0,0,64,0,-1--1--1,,1|(1378,410)| 1,66,59,49,1,0,0,0,0,64,0,-1--1--1,,1|(1269,397)| 10,67,Level of Challenge,1201,301,42,22,8,3,0,0,0,0,0,0 1,68,67,49,1,0,0,0,0,64,0,-1--1--1,,1|(1182,350)| 10,69,Level of Fellowship,690,578,48,22,8,3,0,0,0,0,0,0 1,70,69,50,1,0,0,0,0,64,0,-1--1--1,,1|(787,555)| 1,71,69,12,1,0,0,0,0,64,0,-1--1--1,,1|(603,609)| 10,72,Time until Invitations are Sent,400,583,80,22,8,3,0,0,0,0,0,0 1,73,72,12,1,0,0,0,0,64,0,-1--1--1,,1|(436,643)| 10,74,Players,1002,283,43,12,8,2,0,3,-1,0,0,0,128-128-128,0-0-0,|12||128-128-128 1,75,74,3,1,0,0,0,0,64,0,-1--1--1,,1|(927,288)| 1,76,4,22,1,0,0,0,0,64,0,-1--1--1,,1|(1189,1022)| 1,77,1,22,1,0,0,0,0,64,0,-1--1--1,,1|(1246,1151)| 10,78,Relative Motivation of Players,1086,789,84,22,8,3,0,0,0,0,0,0 1,79,78,12,1,0,0,0,0,64,0,-1--1--1,,1|(836,641)| 1,80,47,78,1,0,0,0,0,64,0,-1--1--1,,1|(1136,649)| 1,81,78,22,1,0,0,0,0,64,0,-1--1--1,,1|(1156,890)| 1,82,16,26,1,0,0,0,0,64,0,-1--1--1,,1|(259,582)| 1,83,5,26,1,0,0,0,0,64,0,-1--1--1,,1|(223,337)| 1,84,5,31,1,0,0,0,0,64,0,-1--1--1,,1|(64,1340)| ///---\\\ :L<%^E!@ 1:Current.vdf 9:Current 22:$,Dollar,Dollars,$s 22:Day,Days 22:Hour,Hours 22:Month,Months 22:Person,People,Persons 22:Unit,Units 22:Week,Weeks 22:Year,Years 23:0 15:0,0,0,0,0,0 19:75,0 27:2, 34:0, 4:Time 5:Players Adopting 35:Date 36:YYYY-MM-DD 37:2000 38:1 39:1 40:2 41:0 24:0 25:100 26:100