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- Type:
- Document
- Date Created:
- 1992
- Collection:
- System Dynamic Society Records
- Collecting Area:
- University Archives
- Collection ID:
- ua435
- Parent Record(s):
- 23d738ba88f8333bc39725f9cb5bd0b8, 68f8be4710ef70435fee8d3c8bf4c1f7, and c1647c2958efc6aa1703a2b3e2d5c65f
- Description:
- New gaming software coupled to detail- rich readings (such as case studies and newspaper clippings) promise more effective ways for widespread dissemination of model-based insights. However, gaming- simulators have often been criticized for encouraging superficial thinking aimed solely at ‘beating the computer’ rather than understanding business and social problems. To avoid the so-called ‘video-game syndrome’ it is necessary to embed a model in a workshop that includes briefing materials and a gaming protocol to encourage reflection, discussion and discovery.This paper reports on a computer-based learning environment for the oil industry –an oil producers’ microworld. Game players (who need not be familiar with system dynamics) can take the role of different oil producers and create their own industry scenarios for oil price, production, OPEC quotas and crude oil reserves. The paper describes how participants are briefed about the oil industry, systems thinking and the model’s feedback structures. Samples are provided of the gaming interface and model generated scenarios.