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- Type:
- Document
- Date Created:
- 1995
- Collection:
- System Dynamic Society Records
- Collecting Area:
- University Archives
- Collection ID:
- ua435
- Parent Record(s):
- b83f2ce2912343b559f967dd985da515, 23d738ba88f8333bc39725f9cb5bd0b8, and 12420ec6bd5f758d2b4dea59aabd75a9
- Description:
- The problems of video game syndrome has been an obstacle to prove the value of Management Flight Simulators. This paper proposed a theoretical perspective of cognitive strategy to explain this phenomenon: that is, due to the reasons of (1) rational allocation of limited cognitive resources, (2) passive generation alternative methods when failed, (3) faulty mental model to represent the dynamic complexity, the cognitive strategies used by subjects, e.g., feedback control, feedforward control and memory control, are different from the cognitive strategy of mental model simulation expected by researchers. Task salience and transfer-oriented task setting were manipulated to facilitate learning with provoking the appropriate cognitive strategy. The effects of these two learning aids are tested by one laboratory experiment, and tested by multiple index with multiple measurement methods. Experimental results support the proposed theoretical perspective. The mental model simulation strategy seems not the natural cognitive strategy used by subjects. The learning aids had significant positive effects on inducing the cognitive strategy of mental model simulation, on the learning of cognitive skill of systems thinking, on the improvement of task's performance, and on the transfer performance in two transfer tasks.