This paper demonstrates patterns of industrial performance and factors of competitiveness in representative gaming experiment carried out with a help of a simulation model of universal commodity production at Novosibirsk University . The paper inquires about disequilibrium dynamics of the modeling economy and concentrates on repeated decisions of players emphasizing the role of experience and learning in their behaviour. It analyses the intra- and inter- sectoral competition and path-dependent structures of production. The interpretation of experimental results is evoked by Marxian economic theory. The study shows that the applied theoretical framework can lead to propositions deduced or derived empirically in industrial economics.