Milling, Peter M. with Frank Lehmann, "Management Games for Group Decision Making in a Dynamic Environment", 1994
ua435
Management games are very powerful teaching and training devices which however, sometimes suffer from a direct and usually one-to-one interaction between player and the model. The paper presents a management simulator for decisions occurring during the innovation process. Several groups of players represent the boards of directors of virtual enterprises that compete with each other. The computer model serves only as a clearing device to coordinate the decision consequences on the supply side and on customer demand. Technically, the game is based on a simulation model written in Professional Dynamo. It has an interface for the preparation of the simulation results and the communication with the players, that was realizes using Microsoft Excel. A simulation model for generating data for management gaming must comprise a realistic structure and stable policy rules. The players should be able to use their professional knowledge and their business experience. The computer-model in the paper represents a microworld for testing different strategies, to experience different forms of behavior, and for improving the understanding og the consequences of decision making in a dynamic environment.