2022-05 Senate Bill: Proposal to Establish a Minor in Game Design and Development, 2022 May 4

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Senate Bill 2022-05
UNIVERSITY SENATE

UNVERSITY AT ALBANY
STATE UNIVERSITY OF NEW YORK

Introduced by Undergraduate Academic Council

Date May 4, 2022

Proposal to Establish a Minor in Game Design and Development
IT IS HEREBY PROPOSED THAT THE FOLLOWING BE ADOPTED
1. That the University Senate approves the attached program proposal as submitted by the
College of Emergency Preparedness, Homeland Security and Cybersecurity and approved
by the Undergraduate Academic Council

2. That this take effect for the Fall 2022 semester

3. That this proposal be forwarded to President Havidan Rodriguez for approval

CONTENTS: The remainder of this PDF
contains the full program proposal as submitted
to Senate, consisting of Course Action and
Campus Impact Forms.


University at Albany — State University of New York

Course and Program Action Form Proposal No.

Please check one: LC] Course Proposal [x] Program Proposal

Please mark all that apply:

X | New Minor Revision of: Number Description
Cross-Listing Title Prerequisites.
Shared-Resources Course Credits
Deactivate/Activate Course (boldface & underline as appropriate) Other (specify):

De CEHC/IST Effective Semester, Year: Fall 2022

Course Number — Current: New: Credits:

Course Title; _Game Design & Development Minor

Course Description to appear in Bulletin:

A minimum of 18 graduation credits as follows:
Required: CINF 108, CINF 171, CINF 302, CINF 371, CINF 471.
Gelect one elective from: CINF 203. CINF 363, AENG 1022, AENG 272

Majors in the Informatics program with a concentration in Game Design and Development may not minor in
Game Design & Development.

statement to be appended to description in Bulletin:

NA.

If S/U is to be designated as the only grading system in the course, check here:
This course is (will be) cross listed with (Le., CAS ###):

This course is (will be) a shared-resources course with (i.e., CAS ####):

Explanation of proposal:
As he espois aa the dita gaming ae %
increase aa rep pace, really, network
Boye idchor decpiros ain te STEW /STEAN ecoayoen ol meeetnol any but research, training, simulation
variety of industries.
‘This minor in Game Design and fich curicular th digital
oth ~ design & 8 virual really, ete) marketing) game
‘is minor inaddit Ee

Other departments or schools which offer similar or related courses and which have certified that this proposal does not
overlap their offering: none identified.

No other departments offer a similar program as this, several departments are provided Shared usage of their courses, and
those agreements are attached.

‘Approval
Chair of Proposing (TYPE NAME} Approval Date__| Chair of College Academic Pr Committ Date
fe Approval ‘Approval
n following page.) Date _| Dean of College Date
Robert Griffin 3/11/22
ofe Approval Approval
fl n following page.) Date Studies Date


Course Titles and Descriptions - REQUIRED

C INF 108 Programming for Problem Solving (3)

Ever thought about a problem and said, "There should be an app for that"? This
course provides an introduction to computer programming using modern
programming languages as a way to solve problems. It focuses on programming
concepts and fundamentals within the context of solving real world problems.

C INF 171 eSports and the Digital Gaming Ecosystem (3)

This course examines the eSports and digital gaming industries through a variety of
perspectives including game development, competitive gaming, content creation,
design, broadcasting, networking, digital citizenship, and entrepreneurship. Students
will participate in hands on activities within a laboratory environment and participate
in individual and team-based scholarship focused on the digital gaming and
simulation. In addition, professionalism, ethical implications, and intersectional
issues within the digital gaming ecosystem will also be discussed.

C INF 302 Human-Computer Interactive Design (3)

This course examines human factors, Human-Computer Interaction aspects of
application domains, human-centered evaluation, developing effective interfaces,
accessibility, emerging technologies, and human-centered computing. Students
learn several techniques for rapid prototyping and evaluating multiple interface
alternatives and principles of visual design. Information visualization, user-interface
software architecture, and formal methods in HCI will be explored.

C INF 371 Digital Game Design and Development | (3)

This course introduces students to the world of design and development for
software, apps, experiences, environments, simulations and games. Students will
create story, art, music/audio, code, UI/UX, information and testing scenarios for a
variety of hands-on projects primarily in 2D.

C INF 471 Digital Game Design and Development II (3)

This course extends design and development principles for software, apps,
experiences, environments, simulations and games into 3D and mixed reality
environments. Students will create story, art, music/audio, code, UI/UX, information
and testing scenarios for a variety of hands-on projects primarily in 3D, Virtual
Reality, Augmented Reality and Mixed Reality.

Course Titles and Descriptions —- ELECTIVES

C INF 203 Introduction to Networks and Systems (3)

This course provides an introduction to computer networking and computer systems.
The course covers the fundamentals of networked computing systems with an
emphasis placed on the basics of network protocols and how they operate at all
layers of the networking models. The course also introduces students to personal
computer internal system components, storage systems, peripheral devices, and
operating systems from an introductory computer architecture perspective.

C INF 462 Current Technologies in Interactive Design (3)

Provides an advanced coverage of web design and development, with a focus on
current technologies and processes. Students will develop skills on the use of
software development practices such as agile development and test-driven
development. Develop familiarity with current technologies in particular web-based
and mobile applications.

A ENG 102Z Introduction to Creative Writing (3)

Introductory course in creative writing. Practice in the writing of multiple genres and
forms, such as poetry, fiction, creative nonfiction, memoir, drama, and other literary
forms. Only one version of A ENG 102Z may be taken for credit.

A ENG 272 Media, Technology and Culture: Challenges in the 21st Century (3)
Examination of how technology and media shape our experiences in the 21st
century, through analysis of a range of texts including film, television and digital
media alongside more traditional literary materials.

UNIVERSITY ATALBANY

NIV State University of New York

g a program proposal please submi
resource implications of the proposal.

Proposal Title: Game Design and Development

College or CEHC Department Information Sciences and Technc
School
Program Director ;
or Sp Michael Leczinsky Email _mleczinsky@albany.edu
Action Category mi Program Proposal Does this proposal include any space O Yes
CO Other (describe) resource implications? Approx. sq. ft. mm No
needed:
Action Type li New Does the Office of Finanical Aid identify 0 Yes
O Revision this as a Gainful Employment ONo

C Deactivation Program (GEP)?

O Other (describe)

Brief Description of Proposal: (attach additional pages if necessary)

This minor in Game Design and Development draws from the expertise and rich curricular
offerings in CEHC. This minor provides the opportunity for significant learning in the digital
gaming industry, both in technical (e.g., design & development expertise, augmented reality
& virtual reality, etc.), and in organizational (e.g., marketing). Given the currency of game
design in the modern world, this minor is an excellent complement to almost any major. In
addition, it provides potential pathways to the baccalaureate program offered in CEHC.

The full proposal is attached.

Version 2.0 03/23/18

JQ UNIVERSITY ATALBANY
My

State University of New York

Is there an impact on other service units? Please attach documentation that you have consulted with each unit
listed below:

Yes No

oO a ITs

oO | University Libraries

oO i] Scientific Core Facilities

oO B Other services (i.e., advisement, parking, facilities, security),

please list:

Is there an impact on other academic programs? Please list all academic departments consulted regarding
impact and attach documentation.

Two elective courses for the minor are sponsored by the English Department (AENG 102Z
Intro to Creative Writing and AENG 272 Media, Technology and Culture). The English
Department has been consulted and approved the use of their courses in the minor. As
indicated in the attached email correspondence, we anticipate that these courses will
rarely be used; they are included to give students maximum flexibility. We've had
discussions with other academic departments, but have not reached full agreement.

Faculty and Staff (attach additional pages if necessary)

(a) Describe new faculty hiring needed during the next 3 years

(b) Explain how program will be administered for the purposes of admissions, advising, course offerings, etc.
Discuss the available support staff.

(a) The onset and anticipated first few years of the minor will not in all likelihood require
new faculty.

(b) Admissions: There is no admissions process for the minor.

Administration: As a minor program, administrative load is minimal. Any questions that
come up from either students or advisement staff across the University can be readily
handled by either the existing CEHC advising staff or the CEHC program directors.
Course Offerings: All course in the minor are extant courses. The core and elective
courses are currently already offered at least once during the academic year (three of the
five core courses are offered both Fall and Spring semesters).

Staff: The courses in the proposed minor are already part of the BS in Informatics,
concentration in Game Design and Development. As such the courses are already staffed,
and we anticipate that minor enrollments will not be significant relative to these existing
enrollments.

Version 2.0 03/23/18

UNIVERSITY ATALBANY

NIV State University of New York

Program Expenses

List all resources that will be engaged specifically as a result of the proposed program (e.g., a new
faculty position or additional library resources). If they represent a continuing cost, new resources
for a given year should be included in the subsequent year(s), with adjustments for inflation or
negotiated compensation

Expenses (in dollars)
A iGulnA ToncA TonlnA ic TA
Program Expense Categories Prior to
Hoy EoD Year 1: Year 2: Year 3: Year 4: Year 5:
(a) Personnel (including
faculty and all others) (0) 0 (e) (0) 0 10)
(b) Library 0 0 0 0 0 0
(c) Equipment 0 0 0 0 0 0
(d) Laboratories 0 0 0 0 0 0
(e) Supplies 0 0 0 0 0 0
(f) Capital Expenses 0 0 0 0 0 0
(g) Student stipends or
scholarships 10) 10) Oo 0 0 0
(h) Other (specify): 0 0 0 0 0 0
Sum of Rows Above $0 $o $0 $o $0 $0
ary Notes (add additi pages as

The full proposal is attached.

Version 2.0 03/23/18

JQ UNIVERSITY ATALBANY
MY

State University of New York

APPROVALS ]
: Carol Anne Germain (Program Coordinator) 3/21/2022
Department Chair
Department Chair Date
Robert P. Griffin 4/19/2022
Dean
Dean Date
UPPC Chair
UPPC Chair Date

e tis the sponsoring department's responsibility to request and attach all required
documentation and to obtain all required signatures (with the exception of the chair of
UPPC’s) before presenting the documentation.

e Completed forms should be sent to the Office of Undergraduate Education, the Office of
Graduate Education, or both as appropriate.

« When the Chair of UPPC has received the proposal from the appropriate office(s), s/he will notify
you that it has been placed on the UPPC agenda and invite you to attend the meeting.

Version 2.0 03/23/18


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Date Uploaded:
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