Grossler, Andreas; Rouwette, Etienne AJA; Vennix, Jac A.M., "Exploring rationality with system dynamics based simulators: A literature review", 2003 June 20-2003 June 24

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Exploring rationality with system dynamics based

simulators: A literature review

Andrees Grofle?, Ftiénne A. J. A. Rouwette* and Jac A. M. Vennix?

1 Tndustieseminar, Mannheim Univesity, Gamany

? Methodology Department, University of Nijmegen, The Nethedands

* Corresponding author:
Methodology Department, University of Nijmegen 6500 HK Nijmegen, The Netherlands
phone: 431 24 36 72 55 68, fax: +31 24 36 72 357

e nail: erouwetp@nsmkinnl
Exploring rationality with system dynamics based

simulators: A literature review

Extended Abstract

Simulators, interactive leaming environments and microwodds have attracted attention for various
reasons, both within and outside the fied of system dynamics? For more than 15 years many studies
have either used simulators as research tools to explore human and organizational characteristics, or
have presented simulators as instruments for teaching. For both purposes, simulators promise to be
velid means to achieve the goals intended as exemplified by the following two quotes considering the
potential value of simulators:
“... simulation-based leaming is usually expected to motivate, to invite active and deep
processing of subject matter, to allow for systematic exploration, for fruitful failure, and for
unlimited practice, all of which should contribute to better leaming outcomes, reduced leaming
time, orboth.” (Goodyear et al. 1991, 274)
“(With simulators we will] be able to do fiddwork in the laboratory, albeit under conditions
where the characteristics of the fidd are known in detail. Thus, we will have escaped the
narrow straits of the laboratory, as well as the deep blue sea of the field study, without losing too
much of the advantages of either approach.” (Brehmer/Démer 1993, 183)
Simulators are computer based simulation games of real world soenarios. Regularly, simulators of
social systems like, for instance, organizations are operating with a reduced level of detail compared

to reality. Users of simulators take on the role of decision makers within the systems. In many cases
they posses practically unlimited power to decide on available decision variables, similar to a
manager: owner of a firm.

Together, (1) a preconfigured formal simulation modd, (2) a human-computer interaction
component and (3) gaming functionality build the three basic aspects of a simulator (Maier and
Gdler 2000). The formal model, which undedlies the simulator, determines how user decisions are
processed and what outcome they produce. The humancomputer interaction component is
responsible for presenting the current state of the model and allowing the user to input decisions. The
ganing functionality lays down, for example, for what time interval decisions have to be made,
whether and how different agents compde in the simulation, or the contextual story in which the
simulation game is embedded. Simulators can be used for a variety of different purposes: research,
teaching and training, entertainment, personnel selection, motivation, etc. In the context of this paper
‘we concentrate on the first area of application. It is investigated, to which extent simulator based
studies allow the examination of the kind and the degree of human rationality.

From the further discussion in this paper we exclude the following tools as not being a simulator:
1. modding enironments (eg. Vensim, Powersim or Stella/iThink) because they focus on the users

building modds on their own, experimenting with them and changing them, not on pre- configured

modds;

2. board games (eg. the “beer game”, Senge 1990) because they are not computerized and,
therefore, miss a lot of the features and peculiatities of simulators;

3. stand-alone simulation models (eg. the “market growth modal”, Forrester 1968) because they
usually do not comprise an daborated usercomputer interaction component or gaming

functionality;

1. Wewill use the tam,,simulaior” throughout this paper. Our arguments apply to simulators of
2
4. role playing games because they do not use a formal modal to calculate outoomes of decisions;
5. group model building interventions (Richardson and Andersen, 1995; Vennix 1996) because
they concentrate on the creation of a mode (not using an existing one) and draw their power
mainly from the interaction between humans.
The objectives of this paper are twofold. First, we want to demonstrate the state of simulators as
‘well accepted instruments in the system dynamics area. Despite of some open questions concaming
their validity they are used in a variety of ways to explore human and organizational decision making.
Second, we aim at summarizing empirical findings derived from a literature analysis. This endeavor is
connected to providing starting: points for identifying a number of remaining issues of simulator usage
in research.

Our review wes ddiberately constrained to literature from within the system dynamics literature.
With this restriction we do not deny the extensive and daborated work that has been done in other
fidds, for example, in psychology or in the teaching sciences. However, constraints on breadth and
focus of the papas to be included seemed unavoidable in order to achieve interpretable results from
the review. Literature reviews stemming from other branches of science can, for example, be found
in Wolfe (1985), Klanmumiz (1987), Funke (1991), Brehmer (1992), Funke (1995), Buchner
(1995).

Besides that, the concentration on system dynamics based literature has two reasons:

1. We want to contribute to the ongoing discussion between system dynamicists whether simulation
experiments without modeling can yield substantial gains for the user (Forrester 1961, Machuca

1992, Davidsen 1996).

social, not merely technical systems.
2. System dynamics appears to be an appropiate and effective tool to create the undedying fonnal

model of simulators (Gro@ler 2001).

Thus, we used two major sourves of references: the proceedings of the annual intemational system
dynamics conferences from 1985 to 2002 and the back issues of the System Dynamics Review
(Volumes 1 to 18). In addition, we included relevant papers from Morecroft and Starman (1994)
and two special issues of Simulation and Gaming (Symposium Issue: System Dynamics and
Interactive leaming Environments, Vol. 31, Nos. 2 and 3, 2000). We did not include “isolated”
other papers published in this or another journal or in another book. In total, our database contains
more than 200 entries from these sources. The conmplee database will be aovessible at the Word
Wide Web at the time of the workshop.

In the system dynamics fidd two literature reviews on simulators exist. Both, the work of
Sterman (1994) and Hsiao and Richardson (1999) provided valuable sources of inspiration. Our
work, however, differs from their studies regarding soope of the review (as measured by number of
literature sources taken into account) and focus of investigation: on the one hand, this paper has a
nnalrower perspective because it only considers literature from a system dynamics context; on the
other hand, it is broader because it not only examines papers where simulators were used as
instruments to conduct research in decision making but also evaluation studies, general discussions
on simulator design and mere presentations of simulators. Thus, we split the total sample of papers
into four main categories according to their primary focus:

(A) Presentation of simulator only;

(B) Evaluation studies that explore the effectiveness of a simulator (effects beyond the simulator

context on eg. transfer of leaming to daily work);
(C) Investigations into dynamic decision making with the help of simulators (effects within a
simulator on eg. performance);
(D) General discussions of simulator usage, design and utility without intensive referee to one
ormore specific simulators;
After some remarks on the definition and the expected value of simulators, the paper presents a
oad sample of studies from the system dynamics literature; descriptive statistics from this sample
are shown. In the section after that a summary of empirical findings from the literature sample is
given. The paper closes with the discussion of issues connected to the usage of simulators in research

about rationality.

General description of the database
The results preserted here very much represent work in progress and preliminary outcomes are

based on 214 collected papers. The following figure orders the papers by their year of publication.

number of papers

il

As can be seen from the figure, there has been an interest in simulators from the middle of the 1980s

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on. Although the number of publications generally increased over the years, the last two years have

5
seen a decline from 33 papers in 2000, to 13 in 2001 and 17 in 2002. Of the total number of 214

papers, at present 30 papers have not been placed in one of the categories A to D described above.

Tn most cases the uncategorised studies are presentation handouts only and do not include a full

paper. Of the 184 papers which are categorised, the majority (80) concems presentations of a

simulator without further reference to evaluations. These are the papers categorised as A. Categories

B and C ae of main interest here and include 12 and 49 papers respectively. Category D includes

43 papers.

General description of research into dynamic decision making (category C)

Independent variables Effect on performance
Positive effect Negative effect Mixed/ no effect
Model characteristics delay | high frequency (Bakken, 1992) | misperception time dday - no effect (Diehl, 1989)
(Stearman, 1989) ~ physical easier than reporting
ddays (Brehmer, 1989)
- continuous easier than discrete
ddays (Batlas and Ooevin,
2001)
‘strength feedback ~ misperception feedback
decision to environment
(Sterman, 1989)
~ increased negelive or positive
feedback (Diehl, 1989)
- Langley, Paichand Staman
(1998)
- Young, Chen, Wang and Chen
(1997)
structural complexity - change in compditor behavior | - step increase exogenous input no|
(Langley, Paich and Sterman, effect (Barlas and Ooevin, 2001)
1998)
~ turbulence decreases
performance (Schultz, Dutta
and Johnson, 2000)
Simulator characteristics -no effect (Barlas and Ocevin,
Jength of decision interval 2001)
transparency - Groer(1998) - CLDs confusing (O’ Neill, - graphical mare useful than.
- Gréler, Maier and Milling 1992) mumerical (O'Neill, 1992)
(2000)
interface design ~ Howie, Sy, Ford and Vicente
(2000, reduction
misperception)
- screen design impacts
‘performance (Y oung, Yang and
Wang 1992)

cognitive feedback ~ decision mules and structure - - outcome feedback is not
behavior relationships sufficient (Diehl, 1988)
(Langley, 1995) - teaching how to make decision.
- threshold wamings effective tules explicit has no effect
(O'Neill, 1992) (Langley and Morecroft, 1996)
Player characteristics ~ feedforward better than feedback
decisonstrtegy strategy (Pack, Kim, Yi and Jun
(1996)
- idem (Schultz, Dutta and
Johnson, 2000)
menial modd/ cognitive _| - highersimilarity menial moda‘ - short tam goals negativdy —_| - neither GCSI, nor MBI explain
style to simulator increases affect performance (Y ang, variation in scores; The two
performance (Ritchie Dunham, | 1996, 1997) abstract components of the GSD
2001) (ASand AR) seamto explain
- financial moddss better than simulator scores (Soott-Trees,
health care models (Schultz, Doyle and Ratzicki, 1996)
Dutta and Johnson, 2000)
group composition. - pairs better than individuals

(Pak, Kim Yi and Jun, 1996)

The literature also suggests a number of control variables that can influence dependent variables in
addition to the variables manipulated in the research: number of hours played, simulator (complexity
simulator), instructions, presence of a facilitator, practice (Diehl, 1989) presence of monetary
rewards (Sterman, 1989: 310).

Other dependent variables, apart from performance in the table above, are the following:
-  perfonmanoe, transfer of leaming (between simulators),
- insight dynamic understanding or mental models (Doyle, Ratizicki and Scott Trees, 1996),
knowledge (Vennix 1990), knowledge (Gréfer, 1998), causal understanding (McComack
and Ford, 1998), number of infonvation terms, inspecting time, mental model correctness
(Young, Yang and Wang, 1992), mental model development (Shields 2001, 2002).

- thinking skills: systemic thinking (Cavalai and Thompson, 1995), presence seven system.
thinking skills (Maani and Maharaj, 2001)

- others: parveived usefulness dements (Cavaleri and Thompson, 1996), number of tials
before equilibrium achieved (Jensen, 2002), satisfaction (e.g. Kim, 1989), collective versus
“egotistic’ decisions (o’Naill, 1992)

Finally, the literature also suggests combinations of independent variables or intermediate variables:
- combinations of independent variables and decision rules Stemman (1989), Langley, Paich
and Sterman (1998, in the form of simple CLD), Barlas and Ocevin (2001)

7

-  transparancy to knowledge to performance (cf. Gréfder, Maier and Milling, 2000)

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