Capper, P.; Cavana, B.; Packer, D.; Wilson, K.; "End game: Dealing with reality after the simulation is over.", 1999 July 20-1999 July 23

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End game: Dealing with reality after the simulation is over.
P. Capper, WEB Research, PO Box 2855, Wellington NZ,
B. Cavana, Victoria University of Wellington, NZ,
D. Packer, GLA Inc. USA
K. Wilson, WEB Research, PO Box 2855, Wellington NZ

pcapper @actrix.gen.nz

If participants are to gain the greatest benefit from role playing and simulations they need
to ‘get into role’. There is substantial research evidence that many people get so strongly
into their simulation role that, for the duration of the game, the context becomes their
reality. But this can cause problems after the game is over if participants do not discard
their roles effectively, or if they allow interpersonal tensions that arose within the game
to continue into their post-game relationships.

The authors report on occasions when these problems have occurred, including a playing
of the fish stocks game which they severally facilitated or played, emphasise the
importance of game directors to ‘de-role’ participants after simulation games are over,
and suggest some strategies for doing this.

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Date Uploaded:
December 19, 2019

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